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	<title>Comments on: Information Geometry (Part 12)</title>
	<atom:link href="http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/feed/" rel="self" type="application/rss+xml" />
	<link>http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/</link>
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		<title>By: Network Theory for Economists « Azimuth</title>
		<link>http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/#comment-24227</link>
		<dc:creator><![CDATA[Network Theory for Economists « Azimuth]]></dc:creator>
		<pubDate>Tue, 15 Jan 2013 23:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://johncarlosbaez.wordpress.com/?p=10254#comment-24227</guid>
		<description><![CDATA[In this talk I explain how reaction networks can be used to describe evolutionary games. I point out that in certain classes of evolutionary games, evolution tends to increase &#039;fitness&#039; [...]]]></description>
		<content:encoded><![CDATA[<p>In this talk I explain how reaction networks can be used to describe evolutionary games. I point out that in certain classes of evolutionary games, evolution tends to increase &#8216;fitness&#8217; [...]</p>
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		<title>By: Information Geometry (Part 13) &#171; Azimuth</title>
		<link>http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/#comment-16277</link>
		<dc:creator><![CDATA[Information Geometry (Part 13) &#171; Azimuth]]></dc:creator>
		<pubDate>Tue, 26 Jun 2012 16:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://johncarlosbaez.wordpress.com/?p=10254#comment-16277</guid>
		<description><![CDATA[[...] Last time I gave a sketchy overview of evolutionary game theory. Now let&#8217;s get serious. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Last time I gave a sketchy overview of evolutionary game theory. Now let&#8217;s get serious. [...]</p>
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		<title>By: John Baez</title>
		<link>http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/#comment-16239</link>
		<dc:creator><![CDATA[John Baez]]></dc:creator>
		<pubDate>Tue, 26 Jun 2012 07:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://johncarlosbaez.wordpress.com/?p=10254#comment-16239</guid>
		<description><![CDATA[People have studied a variety of different equations of motion in evolutionary game theory:

&#8226; Samuel Alizon and Daniel Cownden, &lt;a href=&quot;http://dcownden.files.wordpress.com/2009/01/notes8.pdf&quot; rel=&quot;nofollow&quot;&gt;Replicator dynamics&lt;/a&gt;.

Some of these describe agents that look at what other agents are doing and copy them if those other guys are doing better than they are.]]></description>
		<content:encoded><![CDATA[<p>People have studied a variety of different equations of motion in evolutionary game theory:</p>
<p>&bull; Samuel Alizon and Daniel Cownden, <a href="http://dcownden.files.wordpress.com/2009/01/notes8.pdf" rel="nofollow">Replicator dynamics</a>.</p>
<p>Some of these describe agents that look at what other agents are doing and copy them if those other guys are doing better than they are.</p>
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		<title>By: Marc Harper</title>
		<link>http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/#comment-16227</link>
		<dc:creator><![CDATA[Marc Harper]]></dc:creator>
		<pubDate>Tue, 26 Jun 2012 00:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://johncarlosbaez.wordpress.com/?p=10254#comment-16227</guid>
		<description><![CDATA[Ah, my bad. I should have looked more closely (I assumed it was the original paper that was linked).]]></description>
		<content:encoded><![CDATA[<p>Ah, my bad. I should have looked more closely (I assumed it was the original paper that was linked).</p>
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		<title>By: John Baez</title>
		<link>http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/#comment-16209</link>
		<dc:creator><![CDATA[John Baez]]></dc:creator>
		<pubDate>Mon, 25 Jun 2012 17:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://johncarlosbaez.wordpress.com/?p=10254#comment-16209</guid>
		<description><![CDATA[In economics people use evolutionary game theory to model a population of people who adapt their mixed strategies to do well, instead of a population of replicators each with a pure strategy, who evolve to do well.  Under some assumptions the two math problems are isomorphic.  So I think this work could still fall under the heading of evolutionary game theory, though I&#039;m not sure.  ]]></description>
		<content:encoded><![CDATA[<p>In economics people use evolutionary game theory to model a population of people who adapt their mixed strategies to do well, instead of a population of replicators each with a pure strategy, who evolve to do well.  Under some assumptions the two math problems are isomorphic.  So I think this work could still fall under the heading of evolutionary game theory, though I&#8217;m not sure.  </p>
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		<title>By: Nathan Urban</title>
		<link>http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/#comment-16202</link>
		<dc:creator><![CDATA[Nathan Urban]]></dc:creator>
		<pubDate>Mon, 25 Jun 2012 16:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://johncarlosbaez.wordpress.com/?p=10254#comment-16202</guid>
		<description><![CDATA[The comment by Sigmund &amp; Nowak at the end of the Edge article points out that the Press &amp; Dyson paper isn&#039;t really about evolutionary game theory.  Evolutionary game theory studies games on evolving &lt;em&gt;populations&lt;/em&gt; of players.  P&amp;D only study two-player (iterated) games.  Their definition of &quot;evolutionary&quot; really just means &quot;adaptive&quot;:  &quot;We can say, loosely, that $latex Y$ is an evolutionary player if he adjusts his strategy $latex \bf{q}$ according to some optimization scheme designed to maximize his score $latex s_Y$, but does not otherwise explicitly consider X&#039;s score or her own strategy.&quot;]]></description>
		<content:encoded><![CDATA[<p>The comment by Sigmund &amp; Nowak at the end of the Edge article points out that the Press &amp; Dyson paper isn&#8217;t really about evolutionary game theory.  Evolutionary game theory studies games on evolving <em>populations</em> of players.  P&amp;D only study two-player (iterated) games.  Their definition of &#8220;evolutionary&#8221; really just means &#8220;adaptive&#8221;:  &#8220;We can say, loosely, that <img src='http://s0.wp.com/latex.php?latex=Y&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='Y' title='Y' class='latex' /> is an evolutionary player if he adjusts his strategy <img src='http://s0.wp.com/latex.php?latex=%5Cbf%7Bq%7D&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='&#92;bf{q}' title='&#92;bf{q}' class='latex' /> according to some optimization scheme designed to maximize his score <img src='http://s0.wp.com/latex.php?latex=s_Y&amp;bg=ffffff&amp;fg=333333&amp;s=0' alt='s_Y' title='s_Y' class='latex' />, but does not otherwise explicitly consider X&#8217;s score or her own strategy.&#8221;</p>
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	<item>
		<title>By: John Baez</title>
		<link>http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/#comment-16188</link>
		<dc:creator><![CDATA[John Baez]]></dc:creator>
		<pubDate>Mon, 25 Jun 2012 09:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://johncarlosbaez.wordpress.com/?p=10254#comment-16188</guid>
		<description><![CDATA[I linked to that in my blog post.  Yes, everyone should check it out!  The commentary starts out being a bit vague and fuzzy, but gets more precise as it goes along.]]></description>
		<content:encoded><![CDATA[<p>I linked to that in my blog post.  Yes, everyone should check it out!  The commentary starts out being a bit vague and fuzzy, but gets more precise as it goes along.</p>
]]></content:encoded>
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	<item>
		<title>By: davidtweed</title>
		<link>http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/#comment-16187</link>
		<dc:creator><![CDATA[davidtweed]]></dc:creator>
		<pubDate>Mon, 25 Jun 2012 08:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://johncarlosbaez.wordpress.com/?p=10254#comment-16187</guid>
		<description><![CDATA[Also, although it&#039;s not obvious, if you click through that commentary and then go to the &quot;Full text&quot; sidebar, the original paper is actually &lt;a href=&quot;http://www.pnas.org/content/early/2012/05/16/1206569109.full.pdf&quot; rel=&quot;nofollow&quot;&gt;openly downloadable&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Also, although it&#8217;s not obvious, if you click through that commentary and then go to the &#8220;Full text&#8221; sidebar, the original paper is actually <a href="http://www.pnas.org/content/early/2012/05/16/1206569109.full.pdf" rel="nofollow">openly downloadable</a>.</p>
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		<title>By: Marc Harper</title>
		<link>http://johncarlosbaez.wordpress.com/2012/06/24/information-geometry-part-12/#comment-16177</link>
		<dc:creator><![CDATA[Marc Harper]]></dc:creator>
		<pubDate>Mon, 25 Jun 2012 05:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://johncarlosbaez.wordpress.com/?p=10254#comment-16177</guid>
		<description><![CDATA[Edge.org has an interesting discussion of the result by Press and Dyson here: http://edge.org/conversation/on-iterated-prisoner-dilemma]]></description>
		<content:encoded><![CDATA[<p>Edge.org has an interesting discussion of the result by Press and Dyson here: <a href="http://edge.org/conversation/on-iterated-prisoner-dilemma" rel="nofollow">http://edge.org/conversation/on-iterated-prisoner-dilemma</a></p>
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